![]() ![]() Each wind brings unique properties to it, such as the Lore of Metal that makes armoured enemies tougher but gives players who kill them a surrounding aura of flying metal, or the Lore of Heavens which periodically drops devastating lightning strikes from the skies. For the first 40 (forty!) levels, you will run through 5 missions in a row on each of the 8 winds, before going into a mixed playlist from weaves 40 to 120. ![]() Originally touted as a sort of random level generator that would take portions of levels and put them through multiple mutators for each run, the end result is a very linear and tailored chain of missions, down to the exact same spawn of bosses, elites, and hordes on replay.
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